I feel like some I had to try all over again and actually got rid of some of my favorites. It's a game, I've put hundreds of hours into it but, wholy heck, talk about completely wiping out some of the commanders. I ask because many of the commanders I frequent while playing comp stomps with friends got all janked around and I'm perturbed almost to the point that they changed some commanders I bought and kinda want to cry a bit foul. Originally posted by Gordolf The Bright:Hey CoH players, I personally want to know what you thought of the commander update that changed a significant portion of the commanders.ĭid it affect competitive positively/negatively? I feel there absolutely needs to be a public vote before changes are implemented, which have the potential of making the experience worse for everyone involved. I mean the game's community can't possibly be represented by a bunch of folks doing 1v1 and tournaments. Community balancing team isn't actually community. The fact this thread (along with many others) exists alone is enough to bring up this matter. wanna recon? get a kubel, drive it into the enemy, while absolutely losing your kubel and any chance for the factor of surprise in the process). Their balancing strategy this days is lock anything that is of effect and of value behind as many walls as possible (ex. They even went as far as replacing Luftwaffe Supply "on demand" air recon with an officer with poor initial ability range. Artillery Flares of Spec Ops) with something random, that even makes no sense given their theme. They have killed and are killing the identity of many commanders by replacing their distinct features (ex. The result is not balance but rather a boring mediocrity across the board. Moreover, it nerfs the doctrines that brought value and buffs those that had none. Same time they got nerfed on several commanders by replacing Shocks with less effective troops that now require muni investment for a decent weapon. Soviets, a purely offensive faction, got bunkers which they did not need and which don't fit their playstyle. Its problem is balance team seems to be more and more astray from the devs' game design vision.Įx. With this update there's barely a line that provokes a "yes, finally!!" reaction for me.
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